Uncovering Hidden Artifacts with Immersive Technologies

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   Uncovering Hidden Artifacts with Immersive Technologies

3D Scanning

The solutions are endless for collaboration between technologists and historians to expand our understanding of the past, and thus ourselves at a core level. Museums have gone far beyond just showing artifacts hung on walls and placed on pedestals. One of the newest discoveries in our time, and what we will be diving into in this article is 3D scanning and printing. With the ability to 3D scan artifacts, we are able to not only gain a better understanding of these historical items, but we are also able to open up new avenues of presentation to the public.

 

Much of the world’s great art, artifacts, and other objects of value lie mostly unseen in the vast archives of museum storage. This is due to museums often having limited space, artifacts being too fragile to be taken out of storage, and other hindrances. In fact, the largest museums typically display only about 5% of their collection at any time. (source) Here at HSI Immersive, we are working to build holographic collections that can be viewed on 3D LED displays in relatively small spaces.

 

Inspired by the  Smithsonian X 3D project, where they are working to digitize objects from the museum into 3D models. Using the museum’s 3D scanned collections, we can now show entire museum collections in one space to many people at time, even the most sensitive pieces. Like many museums, much of the Smithsonian’s collection is unseen by the public eye. From the Smithsonian website, “With only 1% of collections on display in Smithsonian museum galleries, digitization affords the opportunity to bring the remaining 99% of the collection into the virtual light”. While 3D models are great, the right 3D visualization technology is what makes the objects come alive for museum visitors.

 

Using new 3D LED technology, museum exhibits are now transformed into fully immersive and interactive museum catalogs. This technology brings holographic-like 3D objects into any environment (even the brightest room!) unlike 3D of the past that had to be enclosed to regulate lighting. New technology opens up new doors for exhibits across every type of institution. Museum goers are increasingly more distracted and require immersive high-tech experiences. These technologies are not just 3D cataloging tools, but also create unforgettable edutainment experiences that can be integrated into exhibits in hundreds of different ways.

 

Many museums have already begun 3D scanning their collections. The next step is to invest in the newest and best visualization technologies. While VR is a cheaper solution and will likely be seen and used, it comes with many drawbacks. VR makes people ill, goggles must be managed and maintained, the experience is 100% solo, and many others. 3D LED solves these issues while at the same time offering a higher quality. Technologies in many different forms are the future of museums, including bringing that 99% of the unseen collection onto the museum floor. We are excited to be a part of a new age of education technology!

Learn more today on our website www.hsiimmersive.com 

5 Reasons to Visit HSI Immersive at SIGGRAPH 2017

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SIGGRAPH is rapidly approaching, and HSI Immersive is gearing up for another exciting show. SIGGRAPH is the, “world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques: Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity featuring the community’s latest technical achievements, and three days of commercial exhibits displaying the industry’s current hardware, software, and services.” (See the show website here) If that alone is not enough to get you excited, check out a few more reasons why to attend SIGGRAPH and visit HSI Immersive’s booth (#1048) while you are there!

 

Overall Experience.

SIGGRAPH is the best way to immerse yourself in the newest in technology and techniques. Animators, designers, researchers, product developers, and more can benefit from the educational and inspirational atmosphere. At HSI Immersive’s booth you can see brand new 3D technology and its many advantages with your own eyes! “An opportunity to meet and explore the possibilities of technological advancements in the industry from around the world.”

Discover and stay Informed.

Haven’t seen 3D LED tech yet? Discover the potential for 3D collaborative design, product development, entertainment, marketing, and more. Discover other new technologies along the way and stay informed on what is going on in the industry.

 

Compare.

Have the chance to compare a huge array of immersive technologies like AR, VR, and 3D. Discover the advantages of using HSI 3D LED such as no 3D vertigo syndrome, incredible depth and reach, unmatched brightness and contrast, and much more.

VR and AR

Be First.

Experience the latest development in technology first! Because 3D LED technology is so new, you want to be the first to see it so that you can implement the tech into your projects and designs before anyone else, giving you a competitive edge.

 

Gain Exposure.

 

Live Streaming is one of the best ways to gain exposure and a following online.

Be a part of our daily live streams, or test out your own 3D content on our 3D LED display. Meet top industry professionals and show off your skills.

 

 

Ready to head to the show? Grab a FREE pass from HSI Immersive using our code at checkout  >> HSI3DLED. We look forward to seeing you there Aug 1st-3rd!

HSI Immersive at Infocomm17

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Last week HSI Immersive packed our bags to exhibit at Infocomm in Orlando, FL. For our biggest booth ever we paired with two of our sister companies PTZ Optics and HuddlecamHD. Alongside their camera lines we set up 2 giant 3D LED displays one a 2.5mm pixel pitch and one a 6mm pixel pitch. We also had examples of our 1.87mm pitch panels. Check out a recording of our LIVE stream from the show floor by clicking here, and enjoy pictures, videos, and common questions from the show!

Commonly asked questions from the Infocomm Show floor:

  • Can it be used outdoors? Conditionally. While it is bright enough, the screen is not meant to withstand the elements. It can be put on a mobile structure and moved in and out as needed.
  • What is the size of each module? About 2’ x 2’.
  • Weight? 28lbs per panel.
  • What kind of glasses does it require? Circular polarized. These are inactive glasses (they require no batteries). They are very cheap, about .10cents a pair. They can be branded.
  • What kind of structure does it come with? It comes with a standard metal structure on the back that makes it self-standing, anything else is up to the buyer.
  • Warranty? One year standard warranty. Also include replacement tiles (1% of screen size).
  • Ideal viewing distance? 6mm – 20 feet, 8mm – 25 feet, 10mm – 30 feet At this distance 70% won’t see pixel structure.
  • Pixel pitch options? 1.87mm – 12mm pixel pitches.
  • What content can be used? Best is SBS, can use TAB, and Universal HD.
  • Does it cost more for a curved screen? No, depending.
  • How long does it take to set up and dismantle? Size dependant. 11 x 19.5 about 2-3 hours with 2 men.

Want to learn more? Contact us today!

A VR Experience That Large Audiences Can Enjoy

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Group VR Experience

VR technology decided to peek its head back into the market recently and for a moment seemed like it would explode. But unfortunately the VR boom never happened, and companies are pulling back from the difficult goggle tech. While still a pretty viable option for gamers, VR does not seem to be working for entertainment, experiential marketing, and other avenues that were tried. Among multiple problems with VR technology, inability to share experiences with a group seems to top the list.

 

Hygiene, manageability of goggles, and nausea are not pleasant issues, but could potentially be overcome. But, the problem of not being able to provide a group experience seems unsolvable. Bob Iger, the CEO of Disney refuses to let the technology in his park for just that reason. Companies have experimented with solutions like placing avatars in the content, but it doesn’t seem to quite be there. Despite VR’s issues, the demand for immersive technology persists and there are better solutions. Iger believes AR can help bring immersive experiences to the group. We believe 3D LED is the solution.

 

Not only does 3D LED solve the small issues like manageability, hygiene, and 3D vertigo syndrome but users can enjoy hAugmented Realityolographic-like content while still able to see and interact with friends and family. Environments can be built around the display to make the experience even more believable. With 3D LED VR-like experiences can be created without the hindrance of goggles, an enclosure, lighting requirements, etc. The technology also exceeds traditional projection 3D in quality, brightness, contrast, and other areas.

 

3D LED technology requires that viewers only wear lightweight, inactive glasses. Many take the glasses and brand them to fitVR and AR the environment, or to serve as handouts with your company information printed on them. Another disadvantage of VR is that only a few people can participate at a time, depending on the amount of goggles you have. 3D LED can entertain, inform, and excite any size crowd, from a trade show booth to an auditorium! The tech is scalable, and portable, just like traditional 2D LED walls. Great for anything from roadshows to permanent installations.

 

3D LED is brand new, so you have most likely never seen it before. But as the tech savvy catch on and the creatives see the enhanced design and creative flexibility, 3D LED will likely be everywhere you look!

 

Let’s look quickly at some of the advantages of 3D LED over VR 

  • VR often causes nausea and headaches, 3D LED solves the 3D Vertigo Syndrome

  • VR Goggles are unhygienic, 3D glasses can be disposable or very easy to clean

  • VR Goggles are hard to manage, 3D glasses are simple

  • VR Goggles can only be used by one person at a time, 3D LED can be seen by large audiences

  • VR is overused, 3D LED is brand new and unique

You might be wondering where 3D LED is being used, or could be used. This versatile technology can be used in a range of different industries and applications:

  • Experiential Marketing in trade shows, malls, casinos, showrooms, and more

  • Large screen 3D/4D Cinema

  • Immersive Exhibits in Museums, Aquariums, Zoos and beyond

  • Theme Park attractions

  • Product Development and 3D Collaborative design

  • Live events, concerts, festivals, road shows

  • And much more!

 

To learn more about this incredible new technology and replacement for VR check out our website here. Or contact us here for more information!

 

Make sure to follow us on twitter, Facebook, and LinkedIn for updates and tech news!

Spotlight: Featuring the Next Generation of Theme Park Designers

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Our interviewees recently won 1st place in the Cornell Theme Park Design Competition! This team from the University of Texas at Austin designed an immersive attraction called “The Wraith of the Creek” using brand new 3D LED technology. Take a look into the minds of the next generation of theme park designers below!

Introducing:

Jessica DeFreese– Mechanical Engineer, 19

   

 

 

 

 

 

 

Sarah Dukes– Mechanical Engineer, 19

 

 

 

 

 

 

Scia Verma– Mechanical Engineer, 18

 

Seth Husband– Mechanical Engineer, 18

 

 

 

 

 

 

 

 

I wasn’t aware that UT Austin had a themed entertainment department. What is it that you study and how did this inspire you to design theme park attractions?

  • Jessica– I study mechanical engineering. UT doesn’t have a specific major or program for theme park design and so mechanical engineering provided a wonderful background to prepare me to help bring designs to life. I’ve wanted to work in the designing and building aspect of the themed entertainment industry since I was a small child. My family created many wonderful memories at amusement parks and I always loved seeing the joy on others faces as they enjoy a park and I want to have a hand in helping others experience that joy and make their own memories.
  • Seth– I study mechanical engineering and from a young age have been interested in the entertainment/ theme park industry. It wasn’t until later that I realized this could be my career so at that point I really started looking at my options and decided Mech E was the best for me. I think Mech E has the most benefit when it comes to ride and attraction design because it allows you to have a grasp on how all the systems of a park or attraction work together to put on the show that the guests see.
  • Sarah – I study mechanical engineering at UT. What inspired me to want to be a part of the theme park industry was more like a classic love story than an ah-ha moment. When I was around the age of seven my mom got cancer, fortunately the treatments were successful and my mom is still with me today, but at that age it feels like your world is being torn apart with uncertainty. During this time we planned a trip to Disney World. I thought nothing would be able to make me feel better, nothing could help me forget about the cancer and have a good time…that is until we went past the entrance of the Magic Kingdom. I felt like I had entered into a whole other world. When I rode the rides there I didn’t think about all the bad things going on around me, I was in space zooming past stars or I was on a runaway mine train where billy goats roamed. There was some hidden cure to sadness by this roller coaster magic. I fell in love with the ability the people who created the rides had to help people feel better. They did not even know who they were helping, but they could make them feel at peace and have a care-free experience by using math and science. So over time I gradually fell more and more in love with the idea of becoming a mechanical engineer and designing in the theme park industry so I too could one day provide a bit of magic in someone’s life.
  • Scia– I also study mechanical engineering, a subject I decided to pursue because of my love for physics and calculus in high school. While mechanical engineering is an inclusive subject with a broad spectrum of career outlooks, I was inspired by my lifelong love of roller coasters to join UT’s theme park engineering group. I’ve been going to theme parks and riding roller coasters for as long as I can remember. I loved the rush and the excitement and that feeling you get in your stomach as the cart soars down the initial drop. Now that I’m old enough (and tall enough) to ride all the ‘big-kid’ rides, I’ve also learned to appreciate theme parks and rollercoasters from an engineering perspective. I enjoy Googling world records and I even created a bucket list of the wildest, tallest, and fastest roller coasters to tackle. To me, there’s no such thing as a simple roller coaster anymore-each one is an intricate engineering feat that I someday want to be a part of. I want to work in the theme park industry because I want to help design and build the same kinds of thrilling, record-breaking rides that I fell in love with.

 

How did using 3D LED inspire, enhance, or change your creative process?

  • Jessica– Our team really took the approach of creating an immersive story that would be enhanced by 3D technology. During the initial brainstorming phase, we didn’t focus primarily on the 3D technology, but rather on a story and in each situation we analysed the various stories with respect to how effectively we would be able to utilize the 3D technology.
  • Seth– I really think 3D technology such as the LED screens we used can further immerse the guest into an entirely new world and story. I’m a big fan of using physical props and sets in supplement to screens and digital effects. I think when the two come together, your ride or attraction can really be taken to the next level.
  • Sarah– I was really blessed to work with a team who was open to using the LED concept in the ride and it made the brainstorming process for how we would incorporate it easier. We believed that there was a certain harmony to the physical props and this new technology being used. I personally enjoyed getting to brainstorm ideas for an LED screen ride because it seems to be becoming more and more prevalent in the theme park industry.
  • Scia– I’m really glad we had the opportunity to learn more about 3D LED technology through this project because I feel like it opened up a whole new world of opportunities both for this redesign and any future projects we complete. As Seth said, with the LED screens, we were able to think beyond the limitations of standard props and animatronics and really focus on how to convey Cloudy’s story in an exciting and futuristic way.

 

What is the hardest part about creating an attraction from the ground up? Did having a mentor from Disney help in your design process?

  • Jessica– The biggest obstacle the team encountered during the design process was decided what direction we really wanted to go. Once we decided on a theme, the process took off and we made large strides at each meeting. However, the first couple meetings were just brainstorming and discussing whether we wanted to continue the space theme or create an entirely different experience for guests. Our mentor was really valuable in laying out a general guide map for the design process. She explained the sequence of steps from blue sky to when you pitch your design. She pointed out vital aspects of the final presentation that we may not have initially thought of.
  • Seth-I second the above
  • Sarah – I have to agree with Jess on this.
  • Scia– I agree with Jess and I also want to add that creating the budget for an attraction is a bit of a challenge because we had to do our best to keep all the expenses as low as possible. We did some research on typical renovation costs, spoke with our mentor from Disney about the feasibility of some of our ideas, and even received a price estimate from Gosetto about our ride vehicles, but it was still difficult to allocate our 15 million dollars realistically.

 

Where do you see theme park attractions going in the future? More immersive? Better technology? Etc?

  • Jessica– As technology improves, I would hope that this technology would be incorporated into constantly updating and reinventing the guest experience. A good story always improves the overall experience and immersive technology allows whatever story is being told to become more personal and involved.
  • Seth-I definitely see more technology in the future of theme parks. Technology can allow parks to save space and create new, thrilling, immersive attractions on a reasonably smaller budget. However, with the rise of technology I really don’t want theme parks to lose their soul. I think it’s important that theme parks keep in touch with their roots and keep classic coasters and attractions but continue to add little updates and new details to them to keep them up to today’s standards.
  • Sarah – My wish for theme parks in the future is that they would tap into technologies not yet discovered to achieve ideas of making their audience feel more immersed. I believe the idea of a theme park should have a similar goal to that of a story book. When you board the ride, you automatically become a character about to go on a great adventure. So the more the engineers are able to immerse their audience in the atmosphere of the ride, the better. One way I see them doing this is by including an environment that moves and has the ability to change slightly so that each ride is a little different. We can already see this taking off with the Star Tours ride at Disney World where there are a variety of ride experiences you can have from just one attraction.
  • Scia– I really agree with what everyone else has said! With attractions like the Wizarding World of Harry Potter and the Pandora, theme parks are moving towards creating fully immersive, straight-out-of-a-movie type experiences. I’m really looking forward to seeing how future technology can completely enhance these experiences and truly make me feel like I’m in a land far, far away (and far, far more exciting than my dorm room).

 

After graduation, what is your dream job?

  • Jessica– I would love to work as a ride mechanical engineer. My dream job is being a Disney Imagineer, but any job which allows me to create an exciting guest experience through my work would be a dream come true.
  • Seth– I’m really involved and interested in haunted houses so a job building and designing in the haunt industry would be so cool to me but in all honesty engineering or designing anything in the entertainment/theme park industry would be a dream come true.
  • Sarah – My dream job would have to go back to where the magic and love for roller coasters began..Disney World, as an Imagineer. Getting to be around an environment that inspires creativity every day is important to me.
  • Scia– I’m actually equally passionate about both the theme park/entertainment industry and the space technology industry, so I would really feel blessed to work as a mechanical/aerospace engineer for companies like NASA and SpaceX or as a ride engineer or Imagineer for companies like Universal or Disney. Whichever field I end up in, I just want to be happy and do my best to make sure that others are happy with my work.

 

What are you going to do with your prize money?

  • Jessica– I will be using the prize money to help pay for my trip to IAAPA this fall.
  • Seth– I don’t have any specific plans but there’s a good chance it’ll probably get spent on food.
  • Sarah – I plan to use the prize money to help pay for my trip to IAAPA this fall.
  • Scia– I haven’t decided yet, but I’m thinking of putting it towards textbook payments, IAAPA, or equipment and gear for my bicycle!

 

Haverford Systems to Release 1.87 Pixel Pitch 3D LED at Infocomm 2017

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Haverford Systems’ division HSI Immersive will debut its brand new 1.87mm pixel pitch 3D LED technology at Infocomm 2017 in Orlando Florida. 3D LED technology (only offered by HSI Immersive) has made a big impression on many industries including exhibits, cinema, themed entertainment, experiential marketing, live events, and more. The public has never yet seen a 3D LED pixel pitch as low as 1.87mm!

 

The technology is used across numerous industries for visualization rooms, product development, giant screen 3D theater, attractions, trade show exhibits, experiential marketing, and more. Visitors to HSI Immersive’s booth (#3789 with HuddlecamHD and PTZ Optics) will be able to experience LIVE 3D Avatars holographically filling the space of the booth. These live avatars can interact in live time with booth visitors while explaining the technology

Visitors will also have the opportunity to experience 3D without the vertigo syndrome of 3D projectors. Discover how 3D LED can deliver content deep into large audiences. Immerse yourself in the newest in entertainment and event technology.

HSI Immersive strives to bring 3D and other immersive technologies to the market that are healthier and higher quality than ever before seen. Discover the advantages of 3D LED:

•No 3D Vertigo Syndrome

•Unbelievable Depth and Reach into Large Audiences

•Brightness/Contrast: 3D Effects can be seen in Full Brightness of any Environment (even outdoors conditionally)

•No misconvergence or defocusing. Set and Forget!

•No projection distance, projection room. It only requires a few feet of depth including structure.

Don’t miss this opportunity to see the newest immersive technology, 1.87mm 3D LED at Infocomm! See you there.

Results Are In for the Cornell Theme Park Design Competition!

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Results Are In for the Cornell Theme Park Design Competition!

Sponsored by HSI Immersive and WhiteWater West

HSI Immersive is excited to announce the winners of the 3rd annual Cornell Theme Park Design Competition! Beginning on March 5th 2017 student teams of 2 to 4 were challenged to integrate new 3D LED technologies into an attraction package for a national theme park brand. Teams took their visions from “blue-sky” concept to budgeted and rendered pitch, requiring a breadth of skills to create a successful package.

This year was comprised of 33 teams which recruited industry related mentors to guide them through the design process (see mentor list below). The competition was judged by the following industry professionals:

 

Steve Alcorn, CEO and Founder at Alcorn McBride

Louis Alfieri, Chief Creative Officer and Founder at Raven Sun Creative

Nathan Jones, Global Head of Attractions Business Development at WhiteWater West

Stefan Lawrence, Creative Director at Rethink Leisure & Entertainment

 

After thorough judging the results are as follows:

Coming in 1st place with a total of 18.75 points out of a possible 25 for their design “The Wraith of the Creek” is Team 2 from University of Texas at Austin. The team was mentored by Carolina Rocha of Walt Disney Imagineering. The team will receive a $600 prize plus a $100 bonus for recruiting a mentor!

Theme Park Design

“Space Xploration: Lunar Ruins” by Team 1 from Penn State”

In a tie for 2nd place with 18.75 points out of a possible 25 are Team 1 from Penn State for their design “Space Xploration: Lunar Ruins” mentored by George Walker of Dynamic Attractions. As well as Team 28 from the Rochester Institute of Technology for their design “Rocket Rescue” mentored by John Riggleman of Universal Parks and Resorts. Each team will receive runner-up prizes of $200.

Every design included the use of HSI Immersive’s brand new 3D LED technology which has incredible advantages over traditional 3D projection technology. Some of these advantages include no 3D vertigo syndrome, incredible depth and reach into large audiences, unmatched brightness and contrast, and much more.

A big thank you to our mentors from: Adirondack Studios, BRC Imagination Arts, Cavendish Kinetics, Cavu Designwerks, Dynamic Attractions, Great Coasters International, International Theme Park Services, Irvine Ondrey Engineering, LA ProPoint, Luce Group, Premier Rides, Sally Corporation, The Nassal Company, The Producers Group, Thinkwell Group, TRU Simulation + Training, Ubisoft, Universal Creative, upLIGHT, Walt Disney Imagineering, and Warner Brothers.

Press Release: NEW 3D CINEMA DISPLAY TECH TO CHANGE THE FUTURE OF THEATRES

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“This new 3D LED technology solves the 3D vertigo syndrome and offers a superior quality than any 3D systems seen before. It is predicted to be the future of 3D Cinema.”

Technology company HSI Immersive has unveiled its newest immersive technology: 3D LED. This brand new display technology is the world’s first 3D LED theater display. This new cinema screen offers unprecedented picture quality and HSI Immersive claims, ‘because of its superior quality to any existing 3D technologies, this display gives 3D content the brightness, contrast, depth and reach that it deserves. It is unlike anything ever seen before.’

HSI will be debuting the screen in a series of demonstrations across the country. Their extensive schedule covers trade shows not only in the cinema industry. HSI sees the display being valuable for theme parks, museums, trade show exhibits, experiential marketing and other industries as well. This traveling roadshow includes 6mm, 2.5mm, and 1.87mm pixel pitch 3D LED displays.

The 3D LED display accommodates modern theater dimensions, but can also be smaller or larger depending on the usage. In addition to the incredible picture quality, the screen also exceeds the highly esteemed DCI Specifications used to ensure a uniform and high level of technical performance, reliability, and quality in digital cinema.

Far outperforming traditional projection-based systems, new 3D LED also boasts no 3D Vertigo Syndrome (nausea and headaches associated with projection 3D systems). The screen is specifically designed to be a healthy display and is much better for the brain health of children than other systems.

3D LED delivers 3D content with incredible brightness (nearly 10x greater than projection systems) with improved uniformity and free of optical distortion and interference. The high contrast and low tone greyscale settings enable the screen to deliver the highest in color purity, deepest of blacks, and whitest of whites. ‘The technology is just absolutely stunning, it is truly something you need to see to believe’.

3D LED is currently undergoing the DCI certification process.

Press Release: Introducing Never Before Seen 2.5mm Pitch 3D LED

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“Developed for a notable European automotive company for 3D collaborative design the 2.5mm pixel pitch is unlike any 3D display ever before created. You have to see it to believe it!”

Haverford Systems’ division HSI Immersive will debut its brand new 2.5mm pixel pitch 3D LED technology at AAM MuseumExpo. Experience the newest immersive museum technology for Giant Screen 3D Theater, 3D Immersive Exhibits, 3D Scanned Collections and More!

Downingtown, PA: Haverford Systems’ division HSI Immersive will debut its brand new 2.5mm pixel pitch 3D LED technology at AAM MuseumExpo May 7th-10th in St. Louis. 3D LED technology (only offered by HSI Immersive) has made a big impression on many industries including exhibits, themed entertainment, experiential marketing, live events, and more. The public has never yet seen a 3D LED pixel pitch as low as 2.5mm!

The 2.5mm 3D LED was developed for a notable European automotive company for 3D collaborative design. But the technology is not just for design! It can be used in many ways including visualization rooms, giant screen 3D theater, museums, attractions, trade show exhibits, experiential marketing, and more. Visitors to HSI Immersive’s booth (#805) will experience 3D technology without the vertigo syndrome of 3D projectors. Discover how 3D LED can deliver content deep into large audiences. Immerse yourself in the newest in Entertainment and event technology.

HSI Immersive strives to bring 3D and other immersive technologies to the market that are healthier and higher quality than ever before seen. Discover the advantages of 3D LED:

  • No 3D Vertigo Syndrome
  • Unbelievable Depth and Reach into Large Audiences
  • Brightness/Contrast: 3D Effects can be seen in Full Brightness of any Environment (even outdoors conditionally)
  • No misconvergence or defocusing. Set and Forget!
  • No projection distance, projection room. It only requires a few feet of depth including structure.

Don’t miss this opportunity to see the newest immersive technology, 2.5mm 3D LED at AAM! See you there.

About Haverford Systems: Established in 1987, Haverford Systems is now a diversified audio-visual technology company. We own and operate HSI Technology Integrations, our custom design-build audio visual systems for a wide variety of environments. HavaVision3D was born out of the combination of Haverford Systems as well as CCDL and Professor Chao Li’s 25 years of research and hands-on experience with 3D LED displays.